Stardust Assault Warrior
WIND 6

Stardust Assault Warrior

  • Archetype:
  • Junk

  • ATK:
  • 2100

  • DEF:
  • 1200

  • View:
  • 4588




1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
58± 8/ 100
Power Score
Intrinsic 55
Deck 60

Stardust Assault Warrior — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 60 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Stardust Assault Warrior is a Level 6 WIND Synchro that is a near-universal inclusion in the sample (209 of 209 decks, 1.05 copies average, most often in Synchron and Synchrons shells), so it is reliably reachable. Its real contribution is a once-per-turn revive of a Junk monster from the Graveyard, but only when it is Synchro Summoned with no other monsters on the field, a condition the evidence cannot confirm was ever met in practice. Its 2100 ATK and piercing earn nothing on their own, and it has no interaction, so the score rests on access and recursion rather than stats.

Axis scores

Axis Score Evidence
Accessibility 75 Present in all 209 sampled decks and mostly paired with Jet Synchron, Junk Converter and Junk Synchron, but it still needs a Tuner and a non-Tuner to Synchro Summon (verified deck stats and card text; inferred for the Synchro requirement).
Combo & Conversion 62 Text converts one Synchro Summon into a 2100-ATK piercing body plus a possible Junk revive, but there are zero recorded boards, so the conversion value is text-only inference (inferred).
Resource Economy 60 The Graveyard-to-field revive is one extra body from the Graveyard, not card advantage, and no refuel or search data exists (verified text; inferred magnitude).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect, so it gives the opponent nothing to play around (verified card text).
Material Utility 30 As a Level 6 Synchro it is a poor generic material for other summons, and no material role stats were supplied (inferred).
Resilience & Flexibility 40 The revive is once per turn and conditional on an empty field, so one board-clearing or negation effect can shut it off (inferred from text).
Deck-Building Efficiency 70 It is a single-copy Extra Deck Synchro with no garnet or lock restriction, and the sample shows copies rarely exceed one (verified deck stats).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender (blended per axis). Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in every sampled deck, so it is reliably accessible in its Synchro shells
  • Once-per-turn Graveyard revive of a Junk monster gives a second body from a one-card Synchro Summon
  • Single-copy, no garnet, low deckbuilding cost

Weaknesses

  • Revive needs the field to be otherwise empty at Synchro Summon, a fiddly condition that the evidence cannot show is met often
  • No interaction, negation, or removal
  • Weak as material for other Synchro, Xyz, or Link summons
  • Its 2100 ATK is not a power driver under this rubric

Counters / choke points

  • Board-clearing or negation effects that shut down the once-per-turn Synchro-summon effect
  • Opponent Synchro or Junk interaction that removes the Synchro body before it can revive a Junk

Best use

Synchro body that revives a Junk from the Graveyard when Summoned onto an otherwise empty field. Decks: Synchron, Synchrons, Junk. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Level 6 WIND Synchro, 2100 ATK, 1200 DEF, Warrior, Junk archetype; Card text: once-per-turn Graveyard revive of a Junk monster only when Synchro Summoned while controlling no other monsters; Deck stats: 209 of 209 decks run it, 1.05 average copies, 27 distinct archetypes
  • Observed: Top partners Jet Synchron, Junk Converter and Junk Synchron appear in 75–79% of decks; Main archetypes Synchron (37.3%) and Synchrons (32.5%) account for about 70% of decks
  • Inferred: The empty-field revive condition is hard to meet in practice, so its real value is probably lower than its text suggests; The effect's value depends on the Junk Graveyard target being present
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the 'no other monsters' Synchro Summon timing no banlist token — assumed 3 copies (unlimited)











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